Mortal Kombat 11During 2019, I worked as a QA Analyst at NetherRealm Studios, helping them to develop the latest installment in the Mortal Kombat franchise. While working with them, I worked mostly on single-player and co-op game modes, such as ensuring a consistent story mode experience, fun and balanced AI, an easy to understand and rewarding tutorial, and finding bugs in the power-up system within the Towers of Time, among other things. I also had the opportunity to work closely with the design team to help brainstorm future content for the game. In addition, I also collected and maintained documentation on various data within the game so that other testers had up to date knowledge on multiple design and gameplay changes.
PS4, Xbox One |